The Air Element

 

Lightning Bolt (A1)

1 magic point

A caster of this spell is able to hurl a bolt of lightning towards a foe.  Each bolt of lightning has the capacity to inflict a base damage of 1d5.  With further research in the Air Element, a caster is able to greatly increase this base damage factor.

 

 Invisibility (A5)

5 magic points

Invocation of this spell will cause the air around the caster to churn in such a way that renders the caster invisible to all those around him or her.  Because of the delicate nature of the spell, and the intricate way the air must churn to create this illusion, any sudden movements such as an attack will cause the spell to fail and the caster to become visible again.  An Elementalist will not be able to cast this spell upon another target.  The caster will remain invisible for 1 minute per level.

 

Return (A9)

9 magic points

The air around you should never be underestimated.  This spell causes a tempest to form nearby and swoop in to envelop the caster.  The tempest then travels to the nearest town, depositing the caster in a safe area.  Although the exact nature of this spell is not entirely known to the great Elementalists of Valcoum, it is postulated that as an Elementalist becomes more familiar with the intricacies of the Air Element, he or she is able to teleport comrades with him, provided the comrades are in close proximity to the caster at the time the tempest arrives.

Celestial Rain (A10)

10 magic points

By invoking the power of the Celestial Rain spell, a caster is able to summon a deadly shower of flaming stones upon the occupants of the room he or she is in.  A word of caution.  This spell effects everyone including players and monsters, and is extremely deadly.