The Fire Element
| Fireball (F1) |
1 magic point |
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By invoking the power of the Fire Element, a caster of this spell is able to focus his or her energies into a globe of burning fire in which to hurl at a target. This globe of fire will do a base damage of 1d5. A caster will find that the Fireball spell will inflict more damage as the caster becomes more knowledgeable of the Fire element. |
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| Major Fireball (F5) |
5 magic points |
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This is essentially a more powerful version of the Fireball (F1) spell. A caster of this spell will be able to hurl a much larger globe of fire at a target which will inflict 1d15. A caster will find that the Major Fireball spell will inflict significantly more damage as the caster becomes more knowledgeable of the Fire element. |
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| Firestorm (F10) |
10 magic points |
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This spell is truly one of the most devastating spells in Valcoum. An elementalist who invokes the Fire element to cast this spell will create a firestorm that will strike all foe monsters in the same room as the caster. The firestorm will strike at approximately ten second intervals, and will remain just under one minute. Each strike causes the magic to weaken slightly, and as a result, the spell will do less damage. |
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