The Light Sphere of Magic

 

Seeker (L5)

 5 magic points

A Priest who invokes the magic of The Seeker is able to reach into a fellow adventurer's mind and look through their eyes thus providing the Priest with a brief image of where they are.

 

Sanctuary of Light (L7)

 7 magic points

A Priest invoking this sacred spell is able to mold the power of brilliant light energy into a safe haven for his or her party.  Foes are unable to follow the priest into this area.  A priest and his or her party are warned not to leave items inside of this special area as it will be impossible to retrieve them once everyone has left.
Immobilize (L8)

 8 magic points

There are times when a Priest will need to immediately stop a creature (or other player) in its tracks.  A successful invocation of this spell will render a target unable to move and thereby preventing the target from  attacking, casting spells, or other actions that require movement.  A target who is immobilized will also experience a significant reduction in its ability to defend against physical attacks.  The mystic forces that prevent a target from moving will remain in effect for 1 minute + 30 seconds per light spell known.
Note: Casting this spell multiple times on a target will decrease the target's ability to successfully defend against attacks.  It will not increase the amount of time the target will remain unable to move.  There is a diminishing benefit for casting the spell multiple times.