The Light Sphere of Magic
| Seeker (L5) |
5 magic points |
| A Priest who invokes the magic of The Seeker is able to reach into a fellow adventurer's mind and look through their eyes thus providing the Priest with a brief image of where they are. | |
| Sanctuary of Light (L7) |
7 magic points |
| A Priest invoking this sacred spell is able to mold the power of brilliant light energy into a safe haven for his or her party. Foes are unable to follow the priest into this area. A priest and his or her party are warned not to leave items inside of this special area as it will be impossible to retrieve them once everyone has left. | |
| Immobilize (L8) |
8 magic points |
|
There are times when a Priest will
need to immediately stop a creature (or other player) in its tracks. A
successful invocation of this spell will render a target unable to move and
thereby preventing the target from attacking, casting spells, or other
actions that require movement. A target who is immobilized will also
experience a significant reduction in its ability to defend against physical
attacks. The mystic forces that prevent a target from moving will
remain in effect for 1 minute + 30 seconds per light spell known. |
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