The Water Element
| Water Bolt (W1) |
1 magic point |
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An Elementalist is able to conjure up the power of Water and focus it onto a single point. From there, the caster is able to hurl this energy towards a target. If done properly, this energy becomes a fierce bolt of water that causes a base of 1d5 damage to a target. An Elementalist will find that as he or she becomes more familiar with the Water element, this spell will become stronger and cause more damage. |
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| Tidal wave (W10) |
10 magic points |
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A Skilled Elementalist is able to conjure up the power of the great seas with this spell. The caster will create a massive, semi-frozen tidal wave that will affect every monster in the room with him or her and instantly inflict a significant amount of damage. This damage is greatly increased by continued research in the Water element. |
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