The Water Element

 

Water Bolt (W1)

1 magic point

An Elementalist is able to conjure up the power of Water and focus it onto a single point.  From there, the caster is able to hurl this energy towards a target.  If done properly, this energy becomes a fierce bolt of water that causes a base of 1d5 damage to a target.  An Elementalist will find that as he or she becomes more familiar with the Water element, this spell will become stronger and cause more damage.

 

Tidal wave (W10)

10 magic points

A Skilled Elementalist is able to conjure up the power of the great seas with this spell.  The caster will create a massive, semi-frozen tidal wave that will affect every monster in the room with him or her and instantly inflict a significant amount of damage.  This damage is greatly increased by continued research in the Water element.